Apple made it clear that one of the next industries it hopes to disrupt and reinvent is education.
It’s an arena the company has a long history of working with: schools
have been one of Apple’s biggest market since the days of the Apple II.
While there have been pilot projects and full-scale deployments of the
iPad as an educational tool, you can’t say yet that it has truly
revolutionized learning. While it’s made researching information,
viewing video, and working with interactive content more portable and
more tactile, for mainstream education, many of those tasks have been
available to desktops and laptops in the classroom for a generation.
Educational design research (EDR) addresses educational problems in real-world settings and has two primary goals: to develop knowledge, and to develop solutions.
EDR tends to evolve through three main phases—analysis, design, and
evaluation—each of which may be repeated multiple times.
EDR is
particularly powerful because it addresses real needs in the
here-and-now through the development of a solution to a problem, while
also generating knowledge that can be used in the future. It can offer
researchers and practitioners the opportunity to produce interventions
of real value—tools, approaches, theories, and products—tested in the
field and shown to be effective.