Tuesday, August 28, 2012

Apple's new vision of education

Apple made it clear that one of the next industries it hopes to disrupt and reinvent is education. It’s an arena the company has a long history of working with: schools have been one of Apple’s biggest market since the days of the Apple II.
While there have been pilot projects and full-scale deployments of the iPad as an educational tool, you can’t say yet that it has truly revolutionized learning. While it’s made researching information, viewing video, and working with interactive content more portable and more tactile, for mainstream education, many of those tasks have been available to desktops and laptops in the classroom for a generation.

E-Learning and Public Education

CLASSROOM 21 | by Greg Limperis

Let’s face it: great blended, online, virtual digital public schools and courses will always be few and far between. The problem with public education is that it is habitually underfunded. For years, I remember being in a classroom and struggling to get things such as paper to use in my class before going paperless. Today, we want schools to build great online virtual lessons and courses for our students. Before last year, my wife used to be one of the best classroom teachers out there. She has the skills to come up with great lessons, but lacks the technical prowess—and the time—to bring those lessons to fruition.

Sunday, August 12, 2012

Resource: 7 Things You Should Know About Educational Design Research

Educational design research (EDR) addresses educational problems in real-world settings and has two primary goals: to develop knowledge, and to develop solutions. EDR tends to evolve through three main phases—analysis, design, and evaluation—each of which may be repeated multiple times.

 EDR is particularly powerful because it addresses real needs in the here-and-now through the development of a solution to a problem, while also generating knowledge that can be used in the future. It can offer researchers and practitioners the opportunity to produce interventions of real value—tools, approaches, theories, and products—tested in the field and shown to be effective.

Thursday, August 9, 2012

What Will The Ed Tech Revolution Look Like?

Predictions for how the next 15 years are going to change how children learn, at school and at home.

  During the past 40 years, accounting for inflation, we have nearly tripled the amount of money we spend per student in public K-12 education. It was roughly $4,000 in 1971, and last year amounted to $11,000 per student. Over that same period time, our students’ math and verbal test scores have remained unchanged. I am no Warren Buffett, but I can comfortably say to you that that is a lousy return on investment.

Monday, July 16, 2012

Classroom Technology - New Terms For the 21st Century Classroom

As a teacher, you know the importance of a good vocabulary and using the right technical terms for the right things. So it's important that you keep your own vocabulary up to date when it comes all the different new pieces of classroom technology. You need to know your Java from your jpegs and your blogs from your browsers.

Thursday, July 12, 2012

The Concept of Digital Technology in the Field of Education

Are you new to the profession of teacher? Are you finding it difficult to get the attention of your students?
Do not worry anymore!  The concept of digital classroom has now become a reality. This will aid you in your teaching activities at the same time attract the attention of your students.

Learning in 3D : Technology puts students at the center of the educational action




Entertaining in three dimensions isn't new. But it's become all the rage in the consumer space in recent years, with filmmakers frequently delivering their movies in action-packed, seat-gripping 3D.
Having noticed that young audiences love the realism of 3D, schools are beginning to incorporate the technology into their classrooms, reasoning that anything that actively engages students and increases their motivation to learn is a great thing. To meet demand, product manufacturers and content developers are rolling out 3D-ready TVs, projectors, cameras, editing software and curricula.